Where is sunderstone gorge located




















A pressure plate triggering a spike wall is at the mouth of the clearing, just below the raised platform. Avoid it, or make use of it during battle. Opposite this, against the wall is an open crate containing a sheaf of wheat and two potatoes. Beside the crate sits a barrel with a hammer, a lantern, a bottle of ale and a coin purse.

When the area is clear, a small room to the right contains an adept-locked chest. There is nothing of note in the area behind the spike wall, so continue up the two ramps to a landing. On the landing look directly ahead, to the south, for a bucket on the ground. Behind the bucket, tucked into a niche, is an apprentice-locked chest.

Follow the bridge across the room, heading east to an intersection. Take a left at the intersection and find a wooden door leading to the next room along the eastern wall. The doors open to the living quarters where a fire mage and a leveled conjurer are waiting. Another oil slick is on the floor if you wish to make use of it. A spellcaster trap shooting flames is immediately to the right before the room opens up.

Dodge the flames and remove the soul gem to disable the trap. Three spider eggs are found in a broken urn to the left of the first pillar, with an orange dartwing in a second broken urn along with a large stone pot against the same wall.

On the right side of the room, just past the soul gem trap, a wooden door opens to a storage room. Opening the door will trigger a poison dart trap unless the adept level tension cable is first disarmed. The darts are easy to avoid by standing to the far left of the door and then opening it. Inside is a shelf with a random soul gem , an apothecary's satchel and a chest. Next to the storage room is an alchemy lab.

A number of ingredients and a potion are on the table with the lab, but may have been flung about in the skirmish. On the table, or around it on the floor, find a potion, three bunches of juniper berries , a bowl of fire salts , a piece of canis root and a bowl of moon sugar. Farther in the room are three holding cells containing nothing of interest. Across from the cells, the room opens up into the living quarters.

On the dresser by the two beds find some loose septims and a deathbell flower. A cooking spit and a shelf with a mage's robe are against the wall. The grey beards sent him there and the wall had another fire breath word, yet he already knew all three. Is this a glitch or is there another way to learn Fire Breath? The Atronach in the room with the word wall is not summoned by lighting the circle of oil. In fact, when I went through here, it was the Atronach itself that lit the oil.

Neither is it summoned by one of the two magic users in the room, since I shot both of them dead quite a bit before it appeared. It seems to be called in by an invisible trigger located on the slightly raised circle of stone that is surrounded by the circle of oil, since the portal opened and it appeared when I reached that point.

Maybe someone more expert than myself with the Creation Kit could check to see if there is indeed a trigger there? Robinwitch1 talk , 6 September GMT. Lit the circle with my fire breath, nothing happened.

Steeped where the oil were, nothing happened. As soon as I steeped in the center of the circle, the portal opened and the Fire Atronach appeared. At one point, there is a fire trap that can be triggered by killing the skeleton to the right south with a bow.

Proceeding north, there is a junction. The right east path leads to a wall that can't be climbed, but contains three silver ore veins. The straight north path leads to a spiked gate trap protecting a room with several mages pyromancers, necromancers, etc. At the opposite north end of the room, a small alcove to the right east contains an adept locked chest. Wooden steps lead up to the left west , then left again south to a wooden bridge leading east.

There is an apprentice locked chest to the right west before crossing the bridge. The bridge leads to a T intersection. To the right south is a dead end. Turning left north , then right east leads to a wooden door. Beyond, the path slopes down to a soul gem fire trap.

Beyond that is a door to the right south that, when opened, springs a poison dart trap. Behind that door is a tiny room with a bookshelf containing a chest, soul gem, and random loot. Back out on the path, there is a combination cooking and sleeping area, with two enemy mages, an Alchemy Lab and two cages against the right south wall.



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